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Resident evil remake таблица для cheat engine



Resident Evil 2 Remake: Читы, Трейнер (v1.0 / 2019)

Приветствуем тебя на сайте Trainer-Engine.Ru! На этой странице ты можешь бесплатно скачать рабочие читы для Resident Evil 2 / Biohazard RE:2! Трейнер предназначен для версии игры Remake, вышедшей 25 января 2019 года. Используя его, вы можете получить ряд читерских возможностей в игре, например, бессмертие, супер скорость, максимальный опыт и другие. На данный момент у нас доступны трейнеры от следующих авторов: MrAntiFun, FLiNG, CheatHappens. Выбирайте какой вам больше нравится.

Trainer +11 (v29.06.2019) by MrAntiFun:

Список функций:

✔ F1 — Бессмертие
✔ F2 — Бесконечные патроны
✔ F3 — Без перезарядки
✔ F4 — Бесконечная красящая лента
✔ F5 — Супер прочность предметов
✔ F6 — Супер точность
✔ F7 — Сбросить время игры
✔ F8 — Размер рюкзака 20 слотов
✔ F9 — Увеличить урон в 4 раза
✔ F10 — Сохранить падение тирана
✔ F11 — Редактор времени

Trainer +20 (v1.0 / Update 30.01.2019) by FLiNG:

Список функций:

• Numpad 1 — Бесконечное здоровье
• Numpad 2 — Бесконечные патроны
• Numpad 3 — Стрелять без перезарядки
• Numpad 4 — Бесконечные Ленты Чернил
• Numpad 5 — Супер прочность ножа
• Numpad 6 — Максимальная точность
• Numpad 7 — Стрельба без отдачи
• Numpad 8 — Супер скорость
• Numpad 9 — Замедление времени
• Numpad 0 — Убийства с одного удара
• Numpad . — Тиран падает за 1 удар и не может встать
• Numpad + — Отмеченные предметы и интерактивные

• Ctrl + Numpad 1 — Максимальный размер рюкзака
• Ctrl + Numpad 2 — Остановить игровое время
• Ctrl + Numpad 3 — Сбросить счетчик сейвов
• Ctrl + Numpad 4 — Заморозить таймер обратного отсчета
• Ctrl + Numpad 5 — Сбросить кол-во открытых предметов
• Ctrl + Numpad 6 — Сбросить кол-во использований предметов
• Ctrl + Numpad 7 — Сбросить все шаги

• Home — Отключить все активные опции

Trainer +5 (1-Shot Demo) by Cheat Happens:

Список функций:

—> NumPad 1: Сброс демо времени
—> NumPad 2: Зомби не атакуют вас
—> NumPad 3: Бесконечные боеприпасы
—> NumPad 4: Стрельба без перезарядки
—> NumPad 5: супер скорость

Это полностью бесплатная версия чита от CH. Все вышеперечисленные функции доступны и работают.

Если у вас нет кнопки «СКАЧАТЬ», вы можете загрузить файл напрямую по этой ссылке: *КЛИК*.
Поделись с друзьями в соц. сетях!

Источник

Resident Evil 2

Новичок

  1. Офлайн
  2. Посетители
  3. 17 сообщений
  4. Сообщение
  5. Личные данные

Файл для патча LeonA.exe

Бессмертие.
000D81C8: 48 90
000DB3B1: 2B 3B

Защита от яда.
000B3BDF:18 00
000B3BE0: 15 00
000B50C0: 18 00
000B50C1: 15 00
000B6495: 18 00
000B6496: 15 00

Вечные оружия.
00107088: 74 78
00107E1F: 85 81

Яростная стрельба.
000D3C0B: 07 06

Открывать ящик в место карты.
000B9329: 03 01

Нет счёта записи игры.
000C4FFE: 66 90
000C4FFF: FF 90
000C5000: 05 90
000C5001: 1C 90
000C5002: 7D 90
000C5003: 99 90
000C5004: 00 90

Остановить время.
000B9033: 85 84
000B91D7:75 74

Начать игру с 10-слотами в инвентаре.
00106708: 08 0A

Начать игру с 2st Scenario.
000CD932: 10 40
000CD93A: 30 33

Начать игру Extreme Battle.
00109A89: 00 01

Начать игру Survivor.
00109A86: 00 68

Бессмертие.
000D8438: 48 90
000DB621: 2B 3B

Защита от яда.
000B3C0F: 18 00
000B3C10: 15 00
000B50F0: 18 00
000B50F1: 15 00
000B64C5: 18 00
000B64C6: 15 00

Вечные оружия.
0010730B: 74 78
001080AF: 85 81

Яростная стрельба.
000D3E7B: 07 06

Открывать ящик в место карты.
000B9359: 03 01

Нет счёта записи игры.
000C526F: 66 90
000C5270: FF 90
000C5271: 05 90
000C5272: 9C 90
000C5273: 8D 90
000C5274: 99 90
000C5275: 00 90

Остановить время.
000B9063: 85 84
000B9207: 75 74

Начать игру с 10-слотами в инвентаре.
00106949: 08 0A

Начать игру Extreme Battle.
00109D19: 00 01

Начать игру Survivor.
00109D16: 00 68

Источник

Resident evil remake таблица для cheat engine

Resident Evil

20 янв. 2015 в 5:43

20 янв. 2015 в 5:44

20 янв. 2015 в 5:45

20 янв. 2015 в 5:45

20 янв. 2015 в 5:46

20 янв. 2015 в 5:46

20 янв. 2015 в 5:49

I assume it would, depends on if the value shown just displays the ammo count or if it is the value itself.

As for all those comments like «Lol cheat. «, I think this guy is entitled to playing the game how he sees fit, even if that doesnt fall in line with how others play.

Источник

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  • All games
  • Resident Evil 3 (2020)
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  • cheat engine table

cheat engine table

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About this mod

this cheat made by Cielos RCE Fanatics. and i didnt made it so if u wanna support him pls go to https://fearlessrevolution.com/viewtopic.php?t=11883

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  • Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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Version Update10

  • — added piercing ammo key. it also supports controller button trigger, but I can’t test it. report! — updated slow motion. forgot a null check that may generate a read error on exiting the game. now fixed.

Version Update9

  • — added controller support for perfect dodge mod, slow motion, and universal item key. NONE of them are tested. report!

Version Update6.1

  • — added perfect dodge key as a child script for the auto perfect dodge script. — added zombie full fps, another script ported from RE2.

Version Update5

  • — updated piercing ammo mod to critical shot mod. you can do critical shot on the Pale Head now. also, you can do critical hit with shotgun now, shotgun becomes very powerful as a result — it can one hit-kill many enemies with a critical shot, and in the clock tower fight with Nemesis, it can be killed in just a few shots.. — updated perfect dodge mod. added one hit kill trigger and aiming trigger. some filters added to prevent you from NOT reacting to situation like barrel blast, enemies popping in front of you, etc., IF a auto perfect dodge is supposed to be triggered by the script.

Version Update4

  • — updated no reload to no reload + inf. grenades. — updated piercing ammo mod, gun shot landed on enemies would have the critical hit effect now, e.g., the visual effect when the shot hit an enemy, if it’s a humanoid zombie, the limb being hit would be destroyed (same as the previous versions), most non-humanoid enemies would be stunned or knocked back, etc. also it allows you to choose to let the knife to cut limbs easily or not.

Version Update3.3

  • — updated the anti-cheat patching process once more. now, you won’t be able to activate the enable script, unless you’ve allowed the Table Lua scripts to run on table opening, or until the anti-cheat patching have finished. — added more item ids shared by PrinceRevivalDK — added one more link to table post on this thread.

Version Update3.2

  • — updated piercing ammo mod. added chance trigger, works the same as the one from perfect dodge mod, which is independent from other triggers. — added the rest of the item ids and ammo ids for the highlighted item script, which is contributed by teinousi. — uncomment the controller listener (lua) in the enable script, controller trigger should work again now. — removed old scripts and structure, the table has a smaller size now. — added links to tables on this thread.

Version Update3.1

  • — updated the anti-cheat patch process. SunBeam sent me a more sophisticated approach to patch the anti-cheats, without that y’all will suffer from the current tedious anti-anti cheat enabling process much much longer until I muster the courage to try to cook up a better solution. the results would most likely less efficient than SunBeam’s and by then the next RE could be out already. — with this update, once you attached the table to the game via CE (order doesn’t matter), the patch would be applied automatically, and once it’s done, the enable script would be activated for you, so that you won’t activate it earlier than the anti-cheat patching by accident. — for better experience, you should set lua script execution to «Always» for now so that you won’t be asked everytime you use this table. (maybe I should ask Dark Byte for a signature. don’t know if this is still available. )

Version Update3

  • added back zombie full fps.- added auto perfect evade

Version Update2

  • added parasite puke mod. — separate the anti-anti cheat from the enable script. mainly for my own convenience for now, as it’d make updating/adding scripts easier for me. will merge it back to the enable script once the frequent updates are done. . or maybe I’d just leave it like this.

Version Update1

  • added undead.
  • added undead.- updated the table for the full game release. — implemented anti-anti-cheat. NOT thoroughly tested. report! — updated piercing ammo key to piercing ammo mod. unwounded upper/lower limbs no longer need 2 hits to be detached now. also, other than keyboard/controller trigger, it allows the effect to be triggered by body parts hit (all or individually) and/or in perfect dodge counter now. — added game play time mod. it could be affecting the TOTAL play time (sum of multiple play-through) for now, which could make it the same as your current play-through. may investigate more later. — removed zombie full fps. just lazy to update.
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undead
— health still drop but you won’t die.
— default min health allowed: 360
— note that if min health is = 360, or just use perfect dodge mod together.

no reload + inf. grenades
— DISABLE auto-reload in the game option menu first!
— allows you to fire the gun without any ammo clip.
— ammo clip still decrease until it reaches zero.
— quantity of the grenades (both flash and flag grenade and hand grenade) won’t drop below 1 when being thrown.

ignore ammo pouch
— allows you to reload your gun without any ammo pouch.

critical shot mod
— when activated, allows you to explode zombies’ head off or explode any limbs in one hit, stun Nemesis/Hunters/dogs if you hit a week point, and killing Pale Head, with almost all the guns (including all handguns except the Magnum, all assault rifle, and the shotgun) base on various settings.
— 1. chance trigger
— when you hit an enemy, it has a chance to land a critical hit by this value.
— value is in %, value lower than 0 would be treated as 0, and value greater than 100 would be treated as 100. default: 50%.
— setting this to 100 means a head/every limbs would always be exploded on every hit, even if the other elements’ settings aren’t met.
— 2. body parts trigger
— for example, if the «head» is enabled, the zombie’s head would be exploded with one hit, no matter how other settings are set; and you’d land a critical hit on the Pale Head if you fire on its head.
— you can choose which body part(s) to use the critical shot on with every hit.
— default settings: both upper and lower limbs are enabled.
— 3. perfect dodge counter trigger
— the attacks during a perfect dodge counter would have the critical shot effect, no matter how other settings are set.
— e.g., if the target is a zombie, you explode the head immediately during the perfect dodge counter.
— 4. key trigger
— the attack would have the critical shot effect if you’re holding the specified key when you attack, no matter how your other settings are set.
— key default: CapsLock.
— 5. controller trigger
— same as the key trigger, except it’s for a controller button of your choice.
— when limb cutter is set to «enabled», knives can cut zombies’ limbs easily, which is also governed by the triggers mentioned above too. e.g., with the default settings of the script, set this to «enabled» and try to do a perfect dodge counter with the knife.
— also the game’s gore, compared to RE2remake, is dumped down a little bit — the waist can’t be detached anymore. instead, when critical shot effect happens on a zombie’s waist or torso, the zombie get knocked down immediately instead, but would stand again shortly if it still has health left.

perfect dodge mod
— when activated, allows you to trigger perfect dodge automatically without the need to actually use the in-game dodge key, base on the setting of these 4 elements, chance trigger, health status trigger, key trigger. and controller trigger.
— perfect dodge won’t be triggered properly when you are RUNNING, instead you’d simply ignore the intended damage.
— 1. chance trigger:
— when an enemy attack connects, a perfect dodge has a chance to be triggered automatically by this value.
— value is in %, value lower than 0 would be treated as 0, and value greater than 100 would be treated as 100. default: 50%.
— setting this to 100 means a perfect dodge would always be triggered automatically when an enemy attack connects, even if the other 2 elements’ settings aren’t met.
— 2. health status trigger:
— when an enemy attack connects, a perfect dodge would be triggered automatically if you’re in that status, even if the other 2 elements’ settings aren’t met.
— value can be changed between disabled, caution (amber), and danger (red). default: danger.
— 3. one hit kill trigger
— you’d auto dodge the one hit kill attack from Nemesis, Hunter γ and Hunter β.
— didn’t add filter for zombie’s killing bite, as undead would prevent it from happening already.
— 4. aiming trigger
— when an enemy attack connects, a perfect dodge would be triggered automatically if you’re aiming any weapon.
— 5. key trigger:
— if you’re holding this key, when an enemy attack connects, a perfect dodge would be triggered automatically, even if the other 2 elements’ settings aren’t met.
— key can be changed by choosing from the entry’s drop-down-list. default: SPACEBAR.
— when a zombie grabs you, as long as you’re holding the specified key during the struggle, the zombie bites won’t hurt you at all.
— it’s advised to use the same key as your in-game dodge key, this way, aside from holding the key when you’re surrounded by a crowd of zombies, you can do some easier perfect dodge when you’re dealing with some lone zombies. that is, if you dodge too soon, just keep holding the key and you can still do a perfect dodge when the attack connect; if you dodge too late, you can, again, just keep holding the key and the zombie won’t hurt you during the grab.
— 6. controller trigger:
— same as key trigger except it’s for controller.

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parasite puke mod
— by script default, when activated, press CapsLock+Mouse Middle button to puke out the parasites.
— change method to «auto puke», and you’d puke out parasites immediately whenever they enter you without the need to press the hot-key.

slow walk keys
— of course it’s the first thing I made. allows you to walk slower depends on which of the specified keys you’re holding.
— by script defult, hold CapsLock key to walk slower, hold Alt key to walk even slower. both the keys and the speeds can be changed via the entries.

slow motion (speedhack)
— just using CE’s speedhack to manipulate the game speed by holding the specified keys or controller button.
— by script default, when activated, hold Mouse X1 Button and Mouse Right Button (i.e. hold Mouse X1 Button when aiming) would enter slow-motion by using CE’s speedhack.
— also, you can hold Left Trigger on your controller to enter slow motion as well.
— you can change the key combinations and the speed after you activated the script.

universal item key
— allows you to interact with world objects with any item from your inventory.
— for example, cut any chains with your knife.
— press and hold CapsLock key (or the key you specified) when clicking on the item in the inv AND when clicking on the USE option.
— you can also use a specified controller button as well.
— should not be used on world objects that allows multiple items (e.g., dark room, multi-items puzzle, etc).

hide weapon upgrade appearance
— when activated, allows you to HIDE appearance change of some of the weapon’s upgrade.
— it only covers 1 weapon’s upgrade appearance for now, which is G19’s Dot Sight.
— choose the value of an upgrade to «hide» to hide the appearance change of that upgrade, while the installed upgrade would still have its effect intact. e.g., you have Dot Sight installed for G19 Hanggun, activate the script, set the value of «Dot Sight» to «hide». back to the game and switch out and in to G19 or just fire/reload the G19 once, an you’ll see the Dot Sight appearance is gone visually, but you still can see the dot at the centre of your aim.

highlighted item
— you can change item type and quantity of the highlighted item in your backpack.
— if you want to change something to a weapon:
— 1. you need to place it in the storage box and take it out before you can actually use it. best way to do is to place an item into the box, highlight said item in the box, change that item to the weapon you want, then take it out.
— 2. you need to give the correct ammo type to the gun first. e.g., if you created the «CBQR Assault Rifle», change the ammo type to «Assault Rifle Ammo».
— if it’s a weapon, item id would be 0x00000000. if it’s not a weapon, weapon id would be 0xffffffff. both can be set via the drop-down-list.
— don’t freeze the values, unless you know what you are doing..
— if you are new to CE, REMEMBER you don’t need to freeze the value (i.e., put a tick in the box in front of the address) if you just want to edit the value.
— all ids should be included, which was completed by appending from teinousi’s post. if you think ids are missing, feel free to share.

follow cam mod
— when activated, allows you to manipulate the camera distance when you’re not aiming and the aiming distance offset.
— by script default, the camera would be a little bit further back than the game’s default when you’re not aiming, the aiming camera distance won’t be changed.
— you can change them via the entries if you don’t like my settings.

game play time mod
— when activated, game play time would stop at the time you specified.
— in details, when the time reaches the stop time specified, it’d loop back to x minutes ago, x being the loop time specified. default loop time 5 mins.
— by script default, time would stop at 2:30:43. i.e., when the game time reaches 2:30:43, the time would start cycle between 2:25:43 — 2:30:43.
— for easy stop-time setting, remember you have to allow CE to run the LUA when you open the table.

zombie full fps
— ported from RE2remake table.
— when activated, zombie will always have the full fps no matter how far away they are.
— may impact the performance depends on your system.

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